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Aggressive Play When a player makes a rather large bet in order to force other players to fold.
All-In When a player moves every one of their available chips into the pot.
Ante Initial bets required of all players in a hand; Blinds may be used in place of antes in community poker variations; sometimes antes and blinds are used.
Bad Beat To lose a hand in a particularly unlucky way.
Blind (Big & Small) Forced bets similar to the use of antes, but normally only required of two players rather than all players at the table; the Small Blind is the smaller of two forced bets, usually 1/2 the table minimum bet; the Big Blind is the larger of two forced bets, usually equal to the table minimum bet.
Burn Card Discarding facedown the the first card off the deck by the dealer; Burning a card helps prevent the top card of the deck from accidentally being exposed; the dealer burns card prior to dealing the pocket cards to players and each of the community card deals, the flop, the turn, & the river.
Button An object, like a coin, that rotates clockwise around the table in front of the nominal dealer of the hand; the nominal dealer is the best betting position in a hand after the flop as they are the last to bet in a round; the nominal dealer is said to be "On the button."
Call / Complete To match the highest bet at the table.
Catch When a particular card is needed to complete a good hand and that particular card is dealt; catching cards refers to the fact a player is making good hands quite often.
Check To pass up the right to start the betting in a betting round,
while retaining the right to continue in the hand; this option is available if no bets are made before you or you have already matched the highest bet in the round.
Check-Raise To initially pass on the option of betting, then raising another opponent that has bet in the same round; particularly useful if you have a great hand and want more chips in the pot.
Dealer In casino games, this is the non-playing employee who shuffles, deals and runs the game; it also refers to the position that receives the last card dealt. See Button.
Drawing Dead Remaining in a hand although another play has an unbeatable hand. For example, you are remaining in the hand to catch a straight while another player already has a full house. Even if you catch your card for the straight, you still lose.
Flop The first three community cards dealt in Hold'em games.
Fold To throw away your hand; to surrender all claim to the current pot; a player should fold if they do not wish to call a particular bet.
Gutshot An inside straight draw; a player requires a card in the middle of a straight. For example, after the flop, a player has 3, 4, 5, & 7 requiring a 6 to make the straight.
Heads-Up A game involving only two players from start to finish; also used when there are only two players remaining at a table in a tournament.
Kicker The best unpaired card used to make a five-card hand; if players have a tied hand the kicker card is used to settle the tie; Out Kicked refers to the losing hand when a kicker is used. For example, two players have a pair of aces. One also holds a king while the other player only has a ten. The player with the king has the top kicker and wins the hand.
Limp In To call the big blind (or minimum bet) during the first round of betting; also called "limping in."
Loose Playing a lot of hands without regard for quality of pocket cards; usually loose applies to weak players who play too many hands, but many top players play looser than average.
Muck To discard your hand without revealing them to other players; the pile of discards including burned cards.
Nuts Best possible hand in the current hand or situation.
Odds (Hand, Pot, & Implied) Hand Odds are the probability of catching a card(s) to make a winning hand; Pot Odds refers to ratio of the amount required to call a bet and the amount already in the pot; Implied Odds is similar to Pot Odds, however, the pot is implied to be larger due to several players yet to act.
Offsuit Cards from different suits; the Ace of spades and King of diamonds are offsuit to one another.
Outs Available card(s) that will make you the winning hand; knowing your outs is very important in poker and can help you determine the odds of you winning the hand.
Paint Picture cards; kings, queens, & jacks.
Pot The stack of chips where all bets are placed; it is the amount of chips a player receives for winning a hand.
Rainbow A Hold'em flop consisting of cards of different suits.
Raise To increase the amount of the previous bet; different game variations have different definitions of a raise.
River The final community card dealt in hold'em.
Scare Card A community card that could dramatically alter a hand; for example, on a board with a jack, ten, eigth, and a two; a queen would be a scare card because of the potential straight.
Set / Trips

Set: Three of a kind where you have a pocket pair and one more on the board;
Trips: Three of a kind where two are on the board and one is a pocket card.

Side Pot An additional pot created when one person is all in for only part of the pot; only players who can contribute to a side pot can win the side pot.
Slow Play / Passive Playing a strong hand as if it were weak, so as to set a trap; players may think that you have a weak hand and bet big.
Streets A street relates to how many cards have been dealt; In Stud games, seventh street is when the last card is dealt; In Hold'em games, fifth street is the last card to be dealt.
String Raise A rule violation where a player makes a bet or raise in more than one motion, without stating a verbal intention to raise. For example, a player puts chips in to call a bet, then reaches back into their chip stack to then raise.
Suck Out When a hand significantly behind in the odds gets a lucky card to win; for example, player one has a 3 and 4, but goes all in to represent a strong hand. Player two has a pair of aces and, of course, calls because this is the best pocket cards possible. When the community cards are dealt, the flop comes 5, jack, & 2. The river card is another 5. Player two is way out in front with two pair and player one has nothing, but a gutshot straight draw. The river comes out a 6 giving player one a straight and the winning hand. The suck out. Player two just suffered a bad beat.
Suited / Suited Connectors Texas Holdem starting hands consisting of two cards next to each other of the same suit; for example 5 & 6 of Spades.
Tight A style of play where few hands are played; the player is conservative playing only quality starting hands; Tight Aggressive is the style of play to strive for in which only quality hands are played and they are played strongly with big bets.
Tilt When a frustrated player begins to play recklessly and well below his abilities; usually due to being a victim of a bad beat in a previous hand.
Turn The fourth community card in Hold'em games.
Under The Gun The first player to act in a hand or betting round.

 

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